![]() Blue car types are extraordinarily well-served and almost completely segregated. Moscow represents my personal high-score. A few roads should be added for shortcuts and highway 1 should clearly be relocated deeper into the neighborhood to reduce congestion. ![]() Most roads and highways offer quick ingress to their destinations but egress back to neighborhoods is difficult. The middle two roundabouts are strained under heavy traffic. The left-most side of the city is composed of square destinations so relying solely on normal roads and a roundabout is sensible. Circle destinations are easily accessed by their respective car types. Most highway placements are quite effective, but it’s apparent 3 and 2 could be adjusted just a few tiles to reduce the burden of congestion. Neighborhoods have multiple exit routes and embedded highways contribute to ease of access. Notice that significant effort is made to get cars from the upper-right and lower-left neighborhoods out to appropriate parts of the city. Most highways are multi-use – especially highway 1 and 3 – which allow multiple car types to leverage the asset. Roads are numerous and bridges well-distributed but cars tended to prefer highways. Upon re-assessment, not the best of layouts. The guide concludes with some remarks on useful resources if you would like to learn more. The second section distills these observations into a set of strategies and tactics for framing your motorway placement decisions. The first section provides images and observations for each of the 11 cities the first time that the “Driver” achievement was obtained. In parallel to such activities, this guide offers insight on how to manage in-the-moment decisions that are required to adapt to the emergent system behavior of Mini Motorways. Other guides and videos that can be found may offer data, statistics, and specific play-styles to Min-Max the design of your motorways. ![]() IntroductionĬonsider this guide as a collection of heuristics to frame your Mini Motorways experience. If you're keen on joining in on all the fun, you can download Mini Motorways on Apple Arcade or Mini Metro on the iOS App Store and on the Google Play Store for $3.99 a pop.This is a guide for obtaining all 11 “Driver” achievements. I think players will really like the addition of trains into Mini Motorways too, it’s been a long time coming, and this has felt like the perfect time to introduce such a highly requested new feature to this game. It’s a special milestone to celebrate with our players and bring so many exciting crossover maps and features into both games for everyone to enjoy. “ Our players have shared so many special moments with us, from connecting families during hard times to easing anxiety after a long day and even a marriage proposal. “ It’s hard to believe it’s been a decade since Mini Metro first came into the world! To see how this Mini-vision has expanded into something truly massive has been indescribable, and we owe a massive thanks to our incredible community of players,” says Ben Emerson, Marketing Coordinator, Dinosaur Polo Club. ![]() Trains - by popular demand - will also be available in Mini Motorways. Mini Metro, on the other hand, will soon get to experience Tokyo, Warsaw, and Lisbon maps. In the 10-year “Miniversary” update, players can look forward to navigating New York City as the winner from among 30 Mini Metro maps that players voted on to cross over into the game. In particular, players can get their hands on a boatload of updates on July 24th, along with London and Mumbai maps plus crossovers with Mini Metro. Mini Motorways is launching a special new map based on the community map vote, which adds New York City into the fray just in time for the 10-year anniversary of Dinosaur Polo Club.
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